Saturday, December 5, 2009

A Little CGI Elemental Magic



These CGI splashes were created using a combination of Maya and Realflow software. Some were created first in Maya, using particle simulations to create a splashing effect. The particles were then imported into Realflow, and covered with a 'mesh' that wraps a material around the particles. The mesh was then brought back into Maya and shaders applied to it to create the final 'look'. Other splashes were created using the particle simulations in Realflow, combined with a collision object created in Maya and imported into Realflow. The Realflow particles were made to collide with splash-like shapes, creating unique and watery splash effects. The same meshes were then applied and rendered back in Maya....

The surface ripples were created in Maya, using a pond surface with animated spheres to create wakes and ripples.